CYBERNETIC REAL(M) : The Future Gaming City 2113




CYBERNETIC REAL(M) is an urban exercise emphasizing on the system of ‘the tale of two realms’ in which , it is a game city and at the same time the city is the game setting itself. As it is a projection of a 100 years project, the exercise emphasizing a lot in the advancement of digital technologies and cooperate it with city making, engaging people, security of the city and generating economy in Sentul. The gaming feature will become the urban tools in creating the city system.

In CYBERNETIC REAL(M) , the citizens are the player of the city through the migration of the computer games into the street. From the writers of The Convergence of Space, Time and Play the world now has facing a new kind of typologies of space as for results of the advancement of technologies. Redefining space, by creating a new definition that emerges from the superimposition of physical and virtual. This is the starting point where the spaces of the digital games are composed in the convergence of ‘space’, ‘time’ and ‘play’.